In Assassin’s Creed 4, the naval element really could be a separate game. “It could almost be a separate game!” most people pretend said in their head, particularly as the naval combat didn’t suffer the glitchiness or padding that ran rampant elsewhere in Assassin’s Creed 3. There were the calm sunny waters that made up the initial missions, which gave way to stormy seas, winds blowing you off course, attacking forts perched on cliffs and a ship graveyard of sorts. Even more impressive is how Ubisoft managed to squeeze variety out of a simple ship-and-sea set-up. Seeing ships crumble during combat was also weirdly pleasing, wooden hulls cracking and splintering under sustained cannon fire. Ubisoft managed to get this right with its first attempt – there was an impressive sense of fighting the sea as well as the other ships as you bounced and crashed around the ocean, taking cover as waves broke over the deck and so on. Naval combat was the one bit of Assassin’s Creed 3 that everyone can agree on was good.
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